Kolonka
Own product, solo
A task tracker with documents for small teams, used by 2 teams. Built it with AI: design, development and infrastructure, from prototype to production.
I'm a Project Manager with a product mindset: for 7+ years I've been taking products to launch, from gametech and VR to highload platforms for X5. I set up processes, keep the team and stakeholders in sync, and manage timelines and risks. I use AI at work and in everyday life: with it I've built the Kolonka task tracker, a Jira bot, a mailing management service and a referral system, all of which we use at work every day. My friends and I talk about how technology is changing our work on our podcast.
Own product, solo
A task tracker with documents for small teams, used by 2 teams. Built it with AI: design, development and infrastructure, from prototype to production.
Project Manager
A portfolio of 7 gametech products with 15k DAU: game software, web products and media. I joined when there was no release cycle or documentation and the main product had been down for months; I set up Jira, backlogs, planning and retros.
Project Manager
Enterprise product development for X5 Retail Group, Samolet+, Perekrestok, and Pyaterochka: high-load and B2B platforms, corporate integrations, and B2C services. Managed up to 10 projects in parallel, aligning dozens of contributors and stakeholders across several adjacent client teams. Worked with business owners, product owners, business and systems analysts, architects, information security, backend, frontend and mobile engineers, UI/UX designers, QA, DevOps, and support. Joined as the first Project Manager, participated in hiring, formed teams, and built delivery processes as the company grew from 4 to 45 people.
Project Manager
Mobile gamedev studio in hyper-casual and clicker genres. Model: the CEO picked titles to clone, the team built a release in a couple of weeks, then traffic tests decided whether to scale or kill.
Co-founder, Product Owner
VR studio, team of 7: three developers, game designer, 3D artist, sound designer, scriptwriter.
Motion Designer, UI/UX Designer
Minsk. HYPERVSN holographic displays.
Motion Designer, Video Engineer
Video content for 3D projection mapping.
Motion Designer, UI/UX Designer, Video Engineer
Sakhalin. Regional internet provider and cable TV operator. Set up and partially automated TV channel operations, built the corporate site and identity.
I build predictable delivery: turning goals into a prioritized backlog and plan, setting clear definitions of done and a steady release rhythm. I manage timelines, risks, dependencies and quality, spot deviations early and remove blockers. I record agreements, keep status transparent and protect the team's focus. After each release I review what went wrong and adjust the process, so updates ship regularly and without crunch.
I work as a product-minded PM: responsible not only for delivery, but for making sure the team solves the right user and business problem. I work through logic and scenarios, build clickable prototypes, write specs and product documentation. A UI/UX background and the experience of launching my own product help me reduce uncertainty fast, find feasible solutions and speak the same language as developers.